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Post by thetanoise on Jun 13, 2015 16:24:23 GMT -5
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Post by thetanoise on Jun 13, 2015 16:25:59 GMT -5
As an aside, I will add in her bio and all such things a little later on, I don't currently have the time to transfer that however.
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Post by Corey the GM on Jun 13, 2015 20:55:14 GMT -5
Thanks for posting. We're accepting characters at level three at this time. Closer to the next week's game, I'll let you know who I chose for the game.
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Post by thetanoise on Jun 14, 2015 0:11:04 GMT -5
Now that I have time, here is her bio, enjoy!
Tera “Wolf-sister” Shearwind
Born to a minor nomadic clan of the northern wastes, Tera’s earliest memories were those of constant battle with rival clans. By the time of her fifth summer, her own clan had been decimated through a series of grisly campaigns. She was tough however, with a tenacity that ran strong through her bloodline, and a fearlessness of a child that knew nothing else other than war. So, in the night of the final attack upon her clan’s encampment, she stood with defiance against the marauders that beset the camp. Glaring at the one that slaughtered her own family, she took hold of a knife and charged the man, and suddenly, everything was black. It was two days later that she awoke, either by luck or whim of the gods she had survived. Walking out into the encampment, smoke still rose from the ruined tents and funeral pyres left in the wake of the battle. She was the last, no one else survived, and thus, she had nowhere to go. For a while, she stood looking down at one smoldering pyre, searing the image into her mind. She stayed in the ruin for a few days, sustaining herself on what meager scraps remained that were not looted, before venturing out into the wilds. She was still small though, and the wild lands of the North were harsh. After a week, starved and half frozen, she fell unconscious in the dark of the woods. There, she dreamed, vivid, ethereal dreams ones unlike she had ever experienced before. They clung to her, memories of lives not her own, all at once serene and savage. She dreamed of the hunt, and of her family, more than anything, she dreamed of the unbridled fury of vengeance.
Something occurred to her then, something outside the dream. It was wet and warm, and with it came a wash of yet more warmth in heavy slow rhythm. Her eyes opened to stare into another set of eyes, large and amber. The other set, framed in dark fur, raised up and away to look at her with a hesitant curiosity. Tera knew this creature, knew of it at least. She had always been warned of the wolves that harried camps, they were always to be respected, and feared. She reached for the beast’s head, or at least tried. Cold and hunger had sapped at her young body, and though she tried, though she was unsure whether to grasp at the wolf of to defend against it, the limb responded in sluggish manner, and merely thudded lightly against the side of the animal before dropping back to the ground. The action spurred the wolf on, seeming to meet some approval; the Wolf bent its head down, and biting into the furs covering her, dragged Tera along with it. On its own, her own, the Wolf nursed Tera back to health. As days went by, Tera regained strength, regained ferocity, though there was a glint in her eyes that did not exist before, something of her fevered dreams remained, something that made her wild. Meeting the others of the pack her surrogate mother belonged to took some time longer, a few months in fact. They were far less trusting of the human girl in their midst than the she-wolf was. Though they tolerated her presence after being first introduced, many in the pack did not take to her, and often she would get into scraps with the adolescent pack members over some sleight that one of the wolves felt she did to them. Tera gave as good as she got however, and, though she used tools, proved to become an able hunter alongside the others, and by the time she was ten, was considered a competent member of the pack.
She would have been comfortable, a wild girl living with a pack of wolves. Things were simple; the rules were quite exacting, and fair to a fault. She had all but forgotten humanity, just as humanity had forgotten about her. It was at age sixteen that she had first encountered another human, when she encountered hunters from the Shearwind. They were trappers, hunting for furs to trade to merchants of the southern lands, and she was scouting with one of the younger wolves in the pack, inexperienced, and not at all knowledgeable about snares. She was some distance away when she heard the yelp come from her packmate, a sound also heard by the trappers. The trappers came upon an unusual scene for them, a wild haired girl, clad in furs, breaking free a wolf caught in their snare. They might even have been angered at the loss of such a valuable animal, if not for the immediate threat of the girl rounding on them, spear in hand, and charging them to defend the escaping wolf. Ill-prepared for an armed combatant, even one so poorly equipped as Tera, the pair of trappers fled the scene, albeit with a strange tale to be told later. Repeat instances of encounters with the girl they started to refer to as the wolf-sister began to grow, traps disarmed, kills stolen, and chance sightings of her at the outskirts of game trails that Shearwind hunters travelled. It was apparent that she was curious about the clan, about other humans, but, she was cautious. Too long had she spent away from people, while in the company of the wolves that were now her family. Attempts by members of the Shearwind clan to get close to her ended in failure; either with her dashing off into the darkness of the woods, or with outright hostility if they happened to surprise her. While bothersome, neither her nor the wolves posed much threat to the village the clan resided in, and the elders were quite happy to leave what they considered to be a spirit of the forest be. As months went by, she became more used to the hunters and trappers in the area, and in turn, they became used to her. As food became scarce, the wolfpack drifted farther from the village, and for a while, encounters with her declined, as she travelled farther and farther away from the village with the pack. Once signs of the wolves disappeared completely, the clan believed her to be gone, moving on with the pack on the search of more plentiful game. A month went by before she was seen again, closer to the village than usual; guards would report chance sightings of her circling the village, before disappearing back into the safety of the woods. One night, a family was awoken to the sound of something moving around on the roof of their home, raising an alarm, guards responded quickly as the village was roused in the event of an attack. Leaping down off of the building as guards came up to the house, Tera was met with a mixture of bewilderment and hostility as the guards stopped to take in the wild woman, whom backed herself into a wall with a simply made spear facing out to the group. An Elder arrived after hearing the news, and, with a patient calm, dissolved the tension in the situation, before guiding the Wild young woman away and deeper into the village.
It took some time to acclimate to village life. Even still, Tera had a fire to her that others in the clan were intimidated by. It was to the Elder Radus, a village shaman and the one whom originally coaxed Tera in to teach her their ways. Many were surprised by how quickly Tera picked up the languages spoken by the Shearwind, at least until what little she remained of her history came to light. Taken in by the clan, and gifted to her the clan name, Tera was adopted in as one of their own. Her fiery nature and lithe, powerful body made her quite a curiosity to the young men of the village, who quickly learned that their attempts at courting were merely seen as challenges by her, and were thus treated as such. While finding herself as a more solitary creature among the others in the clan, she proved herself a capable hunter, due in no small part to her life among wolves, and the savagery of her counterattacks to raiding parties on the village was seen with a mixture of respect, awe, and horror. While used to using a spear, Tera became quite comfortable wielding a glaive, to the point that it became a favored weapon to her. In her hands, the weapon became a thing to be feared in its own right. Her greatest triumph was landing a final blow upon a mountain troll that had attacked the village, cleaving the beasts head off as others dragged it down to the ground. But defending a village was not her calling, nor her desire, and over the years she became restless. Finally, at 22, with one of the final caravans down into the southern lands to trade furs, Tera made her way south to find her calling.
A wild looking woman, Tera is of average height and build, belying a powerful physique that is a hall mark of any barbarian. Long, curly raven hair hangs thick well past her waist, while eyes that are grey with the threat of storm watch everything around her with a savage glint that can only come from being cut off from civilization for a vast majority of a person's life. She has a myriad of tribal tattoos covering her body, signifying her clan, and important aspects of her state of being for those that know how to read them. Clad in furs, Tera's clothing has utility in mind, rather than any sense of style. While she does prefer the company of others, she remains rather solitary, and is extremely wary of others. This, coupled with her being prone to excessive, violent action, makes people that do not understand her shy away from her, while her lack of understanding of learning that most people go through leaves her understanding little of the ways of society. She does however, have a very primal intellect, and is aware of things in the wilds that most others misinterpret, or remain aloof of. In spite of her less redeeming qualities, she is highly loyal, and will fiercely defend those she decides are "her people", even if said threat is very minor, or merely perceived.
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Post by Adam on Jun 14, 2015 22:09:37 GMT -5
Here have a theme song:
You pick a new one if you want, but until then you are stuck with this. Mua ha ha ha ha. Ha.
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Post by Corey the GM on Jun 16, 2015 16:09:46 GMT -5
Thank you for posting. Where exactly is Shearwind? As its not a village that I have placed on the map. The map is quiet huge so we'll play it that these smaller village did not make it onto the map. Anyhow, I'd be happy to have you in game with us. I'll send you an invite to the game and create a character in the journal. Please accept the invite, update the sheet that is in your journal and have a pic ready.
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Post by Corey the GM on Jun 16, 2015 16:13:25 GMT -5
Have you posted in the application area on roll20 yet? If so, please tell me your name. If not, please do so.
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Post by thetanoise on Jun 18, 2015 1:47:23 GMT -5
Shearwind is more of a nomadic hub then it is a village per se. Basically, it is more along the lines of a common stop for the Tribe. Also, i have not posted on the Roll20 yet, I'll do so shortly.
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Post by Corey the GM on Jun 18, 2015 7:47:02 GMT -5
Sorry if you may have been confused, but we play on Wednesday nights. We played last night. The game may be full now. I'll let you know next week.
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