Post by Mark E. on Sept 3, 2014 11:27:23 GMT -5
Background
Hex was shipwrecked by a wicked sea serpent known as Mobius. His entire crew was lost, and he is the sole survivor hell bent on vengeance (despises all serpents/snakes, especially sea monsters). Hex survived with an instinctive sorcerous spark which maintained him where his ship mates were lost to the ocean.
Hook
The game will begin in Blackdawn City, a large capital city of the kingdom of Blackdawn. A road to the south leads through the Myron Forest onward to the Kingdom of Strom. To the north lies the Baldwick Mountain Range and a cold tundra where only the hardy live. To the west, one would eventually reach the Mourning Sea, while to the east lies the Endless Desert.
Several missing people reports have sprung up across the city, leaving the city in a state of unrest as no one has yet to turn up. Parties have formed to find the missing or the culprits.
Hex washed up on the shore of the Mourning Sea and was found by a trading caravan set to travel to the far east in search of riches. He awoke among a friendly group of merchants and shared his sad tale. While on the long journey he recovered his strength and helped fend off the caravan from bandit and humanoid raids.
Hex Victus
Human, Sorcerer, Sailor, and Lords of the Alliance
Personality Trait: I stretch the truth for the sake of a good story.
Ideal: The sea is freedom — the freedom to go anywhere and do anything. Where will his next path to freedom lay?
Bond: A ruthless sea monster, Mobius, murdered my captain and crew, plundered our ship (hmm), and left me to die. Vengeance will be mine.
Flaw: Once someone questions my courage, I never back down no matter how dangerous the situation.