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Post by lloyd on Apr 1, 2016 14:54:18 GMT -5
I'm not usually this clueless but I have a few questions, primarily to make forum RP easier by clearing things up.
1. Where are we, physically? Are all of us in the keep?
2. What time of day is it? Evening? Deep night?
3. Where did the diversion plan go wrong? I thought the kobolds were sufficiently distracted once their cultist overseer was dispatched? Was there a miscommunication of intent?
The diversion plan as Olek saw it: -Olek runs to the field, yelling a challenge, catching the attention of patrols -As the patrols move in to take care of him, leaving their posts unattended, the party with the villagers moves safely and quickly by. -Olek continues running away from the patrols very loudly, taking potshots at cultists who are apparently in charge of the kobolds. -Once the villagers are secure, the party goes to rescue the foolhardy Olek without the burden of villagers' safety on their minds. -Olek will be easy to find because of the sound of several patrols' worth of yipping kobolds chasing after him. -The party swoops in from behind the thoroughly distracted kobolds, eliminating several patrols all at once.
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Post by chris on Apr 2, 2016 8:18:21 GMT -5
Perhaps it was Mercator who bungled it. When it came to my turn, not all the Kobolds had gone after you - they did not all act as a group. A couple of them remained in the street, because they hadn't taken their turns, and this made our maneuver more complex. Because some took their turns after I needed to make my move, I became confused. I should have readied an action and let the rest of the kobolds leave the street, but that didn't occur to me.
The real reason it didn't work was because our plan was shoddy. Our roles were poorly described. We should have appointed one person high in the turn order to be responsible for leading the civilians, and the rest to cover in case of problems. Our plan of "I'll divert them and you run" wasn't detailed enough, once the turn order problem surfaced.
Next time, I think it'll go better. We had lots of moving parts in that one, and messed it up.
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Post by Deleted on Apr 2, 2016 14:52:26 GMT -5
I called the plan a failure because it didn't move us past that fight in a reasonable time frame and it failed the moment we rolled initiative; there was nothing wrong with the plan or any of the actions any of the players performed.
To be 100% clear, we could have walked through the entire village and wiped out every single patch of kobolds. We're overleveled for those enemies and killing every last one would have been easy. The wizard and the fighter wiped out the entire patrol we were trying to avoid in 2 turns.
The plan could have been an excellent way to bypass a trivial fight and any others, in a way that allows Lloyd to be a hero and create a cool scene.
There was no point in doing it if we had to go through it step by step instead of just describing it. Olek could have run them around in circles in combat forever; take a disengage action, bonus action to dash 30 ft then move 30 ft; that shuts the kobolds down into following and never attacking. However it would have taken an hour in realtime of watching Olek run around in circles while taking initiative turns, to escort peasants 5 squares per round across 60 squares to avoid a 5 minute fight.
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Post by Corey the GM on Apr 3, 2016 11:33:29 GMT -5
I'm not usually this clueless but I have a few questions, primarily to make forum RP easier by clearing things up. 1. Where are we, physically? Are all of us in the keep? 2. What time of day is it? Evening? Deep night? 3. Where did the diversion plan go wrong? I thought the kobolds were sufficiently distracted once their cultist overseer was dispatched? Was there a miscommunication of intent? 1. You guys are in the fort now. The gates closed just as hordes were surrounding the place. 2. It's 10 pm. 3. If we had more time your plan might have worked out. Everything worked out regardless but taking out the entire force that is attacking might have been a tall order, and a long night.
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Post by lloyd on Apr 6, 2016 14:29:59 GMT -5
anyone else experiencing an inability to come up with something to write?
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Post by Corey the GM on Apr 6, 2016 18:04:06 GMT -5
A lot of that is my fault. I meant to get a scene up but this week at the new job has been crazy.
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Post by Adam on Apr 8, 2016 16:58:51 GMT -5
Hey I had an idea for the new dimension. Since you accidentally gave us too much gold from the last job, we could make it so that our current gold is worth much less or even worthless in this world so we have to earn our way back up. I don't think it's that big of nerf since we all already spent what we wanted and have supplies still.
Sent from my 710C using Tapatalk
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Post by lloyd on Apr 9, 2016 15:04:57 GMT -5
As Olek would say, "gold is gold and it's a fool who doesn't take it".
Makes little sense for our precious metal to be worth nothing in a land that also uses precious metals.
However, it DOES make sense for the mint to matter if there's a single treasury involved. What could be done is merchants will accept twice the normal Justicor gold because they'll have to re-mint it.
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