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Post by Corey the GM on Mar 26, 2016 12:56:57 GMT -5
I know I said our old gods wouldn't pass over, but I might have been wrong saying that. Seeing that we crossed over would mean that Justicor is connected to the Forgotten Realms. They're just in different planes. The gods could still be reached. They would just have different names or influences. Kind of like what Lloyd said. Do you guys agree?
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Post by Adam on Mar 26, 2016 13:26:20 GMT -5
They could be there, but just weak because of lack of followers or something like that. Like Arthas' prayers only receive faint responses or something.
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Post by Deleted on Mar 26, 2016 13:39:41 GMT -5
That would be a whole lot easier, otherwise it's a whole lot of hassle to figure out how to get Arthas to switch gods without coming off as the worst cleric ever. (Getting sucked into a dimensional wormhole and dropped into another plane of existence is no excuse, that happens all the time in D&D)
Any god you think reflects Mortomal better than another? The knowledge gods around Arthas' alignment seem to be: Selune a CG, goddess of the moon Mystra CG, goddess of magic, symbol is 7 stars Deneir NG, god of writing, symbol is lit candle
Alternately we can write it up that a brand new moon appears in Forgotten Realms along with a new god which will either be interesting or derail the module completely, possibly both.
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Post by Deleted on Mar 26, 2016 13:40:39 GMT -5
They could be there, but just weak because of lack of followers or something like that. Like Arthas' prayers only receive faint responses or something. Please don't nerf the cleric Adam.
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Post by Adam on Mar 26, 2016 14:27:23 GMT -5
Lol, I didn't mean for it to have mechanical ramifications, just fluff-wise.
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Post by Deleted on Mar 26, 2016 14:51:00 GMT -5
Just making sure we don't give the DM any evil ideas, this is the same guy who broke the gnome's legs, dislocated my arm and dropped the poor wizard on his head.
Hey, are we doing away with the idea we need to re-learn the knowledge skills by reading books too? Cause otherwise, we're going to have to find a library and bore everyone with a lot of reading related emotes. (Arthas coughs quietly into his hand and the turns the page of the enormous tome before him, it's been five hours and he's only a third of the way through the historical tome, only five more books remaining to pick get all his skills back he thought to himself)
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Post by lloyd on Mar 26, 2016 17:08:16 GMT -5
I personally think the knowledge thing is perfectly fine-- we're starting the module at level 3 after all, which gives us a distinct advantage. That and at level 4 those of us wanting the knowledge skills can take Keen Mind or Skilled and take them that way-- maybe downtime learning that leads to self improvement. Our characters' cluelessness will be fun to play out for a level, I should think, but I have a bizarre playing philosophy.
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Post by Deleted on Mar 26, 2016 18:32:45 GMT -5
The problem is I'm already highly invested in knowledge skills, I think Mercator is in the same boat. I agree that playing out being clueless for a while should be fun but we'll want a resolution to it before we get half-way through the game and I'm resenting making a knowledge domain cleric.
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Post by Adam on Mar 26, 2016 18:35:03 GMT -5
So something like this Colin?
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Post by Deleted on Mar 26, 2016 19:06:31 GMT -5
Arthas clears his throat. Mercator clears his throat louder.
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Post by lloyd on Mar 26, 2016 23:28:19 GMT -5
The problem is I'm already highly invested in knowledge skills, I think Mercator is in the same boat. I agree that playing out being clueless for a while should be fun but we'll want a resolution to it before we get half-way through the game and I'm resenting making a knowledge domain cleric. Big overlook on my part, whoops. Not sure how to deal with it.
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Post by Deleted on Mar 27, 2016 7:28:45 GMT -5
The problem is I'm already highly invested in knowledge skills, I think Mercator is in the same boat. I agree that playing out being clueless for a while should be fun but we'll want a resolution to it before we get half-way through the game and I'm resenting making a knowledge domain cleric. Big overlook on my part, whoops. Not sure how to deal with it. Thinking harder about it, I guess divine inspiration, a hand-wavy "3 weeks passes and you figure out all about this strange new world you've been dropped into" or a book with the words "DON'T PANIC" written in large friendly letters on the inside cover.
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Post by chris on Mar 27, 2016 9:01:20 GMT -5
Even if the Forgotten Realms is on a different plane of existence, this doesn't mean it has to be completely unknown to the people of Justicor--especially the arcane knowledge seekers. Mercator will not be very fun if he can't know any lore. His whole character is based on the concept that he's searching for a lost ancient place and has discovered maps that prove its existence. It would be much more fun for me if our discovery is what he's been looking for all along.
The location Mercator is searching for is believed to be fictitious by the historians of Justicor, but Mercator is convinced it really exists. Lots of maps and lore found their way into Justicor, but nobody believes it--except oddballs like Mercator -- and maybe the linguists like Arthas and his master.
Obviously he's never been there and his knowledge might depend on imperfect sources. But maybe we could arrange it that he's got all kinds of expectations and beliefs about the place based on his research - and now that he's there we will learn the truth.
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Post by lloyd on Mar 27, 2016 12:40:59 GMT -5
I'm a huge fan of this idea, it handles the transition more elegantly than anything else so far.
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Post by Corey the GM on Mar 27, 2016 17:56:08 GMT -5
Even if the Forgotten Realms is on a different plane of existence, this doesn't mean it has to be completely unknown to the people of Justicor--especially the arcane knowledge seekers. Mercator will not be very fun if he can't know any lore. His whole character is based on the concept that he's searching for a lost ancient place and has discovered maps that prove its existence. It would be much more fun for me if our discovery is what he's been looking for all along. The location Mercator is searching for is believed to be fictitious by the historians of Justicor, but Mercator is convinced it really exists. Lots of maps and lore found their way into Justicor, but nobody believes it--except oddballs like Mercator -- and maybe the linguists like Arthas and his master. Obviously he's never been there and his knowledge might depend on imperfect sources. But maybe we could arrange it that he's got all kinds of expectations and beliefs about the place based on his research - and now that he's there we will learn the truth. I like this idea too. I think it'll work, which would mean you guys would have some sort of knowledge too about this new world. You still wouldn't know everything right off the bat, which would mean your characters would do some downtime studying while we weren't playing to pick up the lingo of the world. You'd retain you points place in knowledge. You could just do a quick search in a 'book' that you had to bring up the important bits of knowledge. Also, this new world would seem like just the place Mercator would want to be! Our gods can still exist on this plane as well. All your ideas have been good so far, we'll just need to decide on the best one to make them fit. I wouldn't be against allowing you guys to redo the stories a bit of your characters too, or choosing new skills that would better work with the new setting.
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